Project 2: Subverting Aristotle

Notes from course material (p.78-9): Subverting the order of key plot points Jean-Luc Godard (screenwriter, filmmaker, storyteller of the 60s) says the beginning, middle and end of a story don't have to happen in chronological order. In 1994, Quentin Tarantino cast aside the "narrative convention of linear time and brought Godard's [...] idea into the… Continue reading Project 2: Subverting Aristotle

Project 2: The Hero’s Journey

I began this project taking notes in my learning log. Aristotle's basic template led to more elaborate ones, some variations of which are taught in school (for example, Freytag's plot pyramid). Joseph Campbell's Monomyth (summarized on Wikipedia here) was handily simplified for movie writing (but can also be applied to storytelling in general) by Christopher… Continue reading Project 2: The Hero’s Journey

Project 2: Time and time-based media

Exercise 2, continued: Interpreting Video Art - Still Life, 2001, Sam Taylor-Johnson http://samtaylorjohnson.com/moving-image/art/still-life-2001 A written interpretation:  Taylor-Johnson’s Still Life offers the viewer a twist on a classic scene. Instead of “immortalising" a platter of ripe fruit on canvas, Taylor-Johnson uses 35 mm. film to capture the gradual decay of these fruits over time. Save the… Continue reading Project 2: Time and time-based media

Project 2: Time and time-based media

Exercise 1 continued: Jem Finer's Longplayer, a written interpretation Jem Finer's Longplayer is a 1000-year musical composition that examines our relationship to time. The installation is based in London but the music it produces is accessible worldwide. The composition was written for singing bowls which can be played by both humans and, in the case… Continue reading Project 2: Time and time-based media

Project 2: Time and time-based media

Exercise 1 continued: Case Study - Interpreting Sound - Longplayer: What does the term “site-specific” mean, with reference to art? 
 “Site-specific art refers to a work of art designed for a particular location that has an interrelationship with the location.” (definition from the Tate website, accessed 02/03/17) Additional notes about Longplayer: Quality of the… Continue reading Project 2: Time and time-based media

Project 2: Time and time-based media

Exercise 1, continued: Case study - Interpreting sound - Longplayer The screenshot below is from pp.42 of the Creative Arts Today course material (© Open College of the Arts) and provides a brief context for the work of art, Longplayer, being examined. My first reactions to the idea of this piece, as initially described: It's… Continue reading Project 2: Time and time-based media

Project 2: Time & time-based media

Exercise 1: Thinking about time and place... ...is overwhelming. Both terms carry much philosophical weight and an endless web of possible meaning. While we can't exist outside of their meaning and refer to them constantly and confidently, we hardly know what they are. I used some basic diagrams to map out my initial thoughts about… Continue reading Project 2: Time & time-based media